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AkurAI-Framework / site/frontend/vendor/three/addons/shaders/CopyShader.js
Latest change a4a1786d2033efcf9c512fc869ab3f45d2bc2c4e - feat(hero): live Three.js 3D hero — glass planes converge into glowing binary by Ólafur Búi Ólafsson
/**
* @module CopyShader
* @three_import import { CopyShader } from '../shaders/CopyShader.js';
*/
/**
* Full-screen copy shader pass.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const CopyShader = {
name: 'CopyShader',
uniforms: {
'tDiffuse': { value: null },
'opacity': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
gl_FragColor = opacity * texel;
}`
};
export { CopyShader };