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publicLatest change e11509261b6a2aa4ea9ef67250b0be01bfb4f53b - Restore paths swept in from uncommitted WIP by Ólafur Búi Ólafsson
--- name: multica-squads description: "Use when creating, inspecting, updating, assigning to, or debugging a Multica squad, including how leader routing picks who runs." user-invocable: false allowed-tools: Bash(multica *) --- # Multica Squads ## Quick start If debugging why a squad did or did not run, inspect first: ```bash multica issue get <issue-id> --output json multica squad get <squad-id> --output json multica squad member list <squad-id> --output json multica issue comment list <issue-id> --roots-only --summary --output json multica issue comment list <issue-id> --thread <thread-id> --tail 30 --output json ``` The two comment reads are a sequence: scan the roots first, then open the threads that look relevant — mention triggers, failure reasons, and user instructions usually live in the replies, which the roots scan never returns. If the command shape is unclear, check help instead of guessing: ```bash multica squad --help multica squad member --help multica issue update --help multica issue comment add --help ``` Do not assign, comment, mention, update, delete, or record squad activity just to test. These can mutate workspace state or trigger agent runs. ## Core model A Multica squad is a workspace routing and coordination object. A squad is not an agent. It does not run work by itself. Current behavior: squad-routed work runs through the squad's `leader_id` agent. Important consequences: - assigning an issue to a squad routes to the leader; - mentioning a squad routes to the leader; - squad-assigned autopilot resolves to the leader; - squad members are not automatically fanned out; - squad `instructions` are leader briefing content, not member prompts. ## CLI Squad commands: ```bash multica squad list --output json multica squad get <squad-id> --output json multica squad create --name <name> --leader <agent-name-or-id> --output json multica squad update <squad-id> --instructions "<leader coordination policy>" --output json multica squad delete <squad-id> ``` Member commands: ```bash multica squad member list <squad-id> --output json multica squad member add <squad-id> --member-id <id> --type agent|member --role <role> --output json multica squad member remove <squad-id> --member-id <id> --type agent|member multica squad member set-role <squad-id> --member-id <id> --member-type agent|member --role <role> --output json ``` Squad leader evaluation command: ```bash multica squad activity <issue-id> action|no_action|failed --reason "<why>" --output json ``` `activity` is a write: it records the leader's evaluation decision on an issue. Use it only when acting as the squad leader after evaluating a trigger. Issue/comment commands often needed with squads: ```bash multica issue get <issue-id> --output json multica issue update <issue-id> --help multica issue comment list <issue-id> --roots-only --summary --output json multica issue comment add <issue-id> --help ``` Comment reads stay bounded — the scan-then-expand sequence from the quick start above — never one unbounded `issue comment list` pull. Prefer `--output json` for reads. Use `--help` before writes. ## Squad fields - `id` — squad UUID. - `workspace_id` — workspace the squad belongs to. - `name` — display name; unique per workspace. - `description` — human-facing metadata/display text. Do not assume runtime prompt impact unless source proves a consumer. - `instructions` — squad-level instructions added to the squad leader briefing. They are not directly injected into every squad member. - `avatar_url` — optional squad avatar URL. - `leader_id` — agent ID of the squad leader; the runtime target for squad-routed work. - `creator_id` — creator of the squad. - `archived_at` / `archived_by` — archive metadata. Archived squads are rejected by assignment/autopilot routing paths. - `member_count` — list response count of squad members. - `member_preview` — list response preview of squad members. Use `instructions` for leader-facing coordination policy: squad responsibility, delegation expectations, when to ask humans, and review/handoff rules. Do not write it as if every member automatically receives it. ## Squad member fields - `member_type` — `agent` or `member`. - `member_id` — ID of the agent or workspace member. - `role` — roster role label. Current behavior: non-empty `role` appears in the leader briefing roster. Do not assume it creates scheduling, permissions, or routing behavior. ## Creation and leader membership Creating a squad requires `leader_id`. The leader must be a workspace agent. Create/update does not reject an archived leader: the lookup only checks the agent exists in the workspace. An archived leader fails closed later, at routing/dispatch — assignment, autopilot admission, and the comment/mention readiness gate all reject an archived leader before any task is enqueued. On create, the backend attempts to add the leader as a squad member with role `leader`. When updating `leader_id`, if the new leader is not already a member, the backend adds the new leader as a squad member with role `leader`. ## Leader briefing For squad leader tasks, Multica appends a squad leader briefing to the leader agent instructions. The briefing includes: - Squad Operating Protocol; - Squad Roster; - Squad Instructions, only when `instructions` is non-empty. Roster entries include member name, member type, mention markdown, and non-empty role. For agent members the roster also lists their assigned skills (`skills: a, b`, or `no skills assigned` when the agent has none) so the leader can delegate by capability instead of guessing from the role label; human members carry no skills segment. Builtin `multica-*` skills are not listed — only the workspace skills explicitly attached to the agent. Archived agent members are skipped from the briefing roster. ## Issue assignment behavior Issues can be assigned to squads with: ```text assignee_type = "squad" assignee_id = <squad-id> ``` Current behavior: - assignment routes work to `squad.leader_id`; - it does not enqueue every squad member; - assignment while status is `backlog` does not immediately start work; - moving a squad-assigned issue out of `backlog` can trigger the leader; - changing assignee cancels existing tasks for the issue before enqueueing the new assignee path; - parent issue status is agent-managed (same model as direct agent assignment): the leader's first assignment turn should move the parent to `in_progress` and keep it there while members work; the leader moves the parent to `in_review` only when a later re-trigger confirms the overall goal is met. Completing a leader `task` (including the first dispatch) does not itself change issue status; - that status authority is granted only when the issue's `assignee_type` / `assignee_id` point at THIS squad. The leader briefing is injected on every leader path, including an `@squad` mention on an issue owned by a plain agent — on those paths the protocol instead carries an explicit "do not change this issue's status". Assignment validation rejects a missing type/id pair, non-existent squad, archived squad, archived leader, and private leader when the actor cannot access it. ## Comment and mention behavior If an issue is assigned to a squad, a new comment can wake the squad leader. This is leader routing, not member fan-out. Squad mention format: ```md [@Squad Name](mention://squad/<squad-id>) ``` Current behavior: resolve the squad, read `leader_id`, enqueue a leader task, and use the current comment as the trigger comment. It does not enqueue every squad member. ## Autopilot behavior Autopilots can be assigned to squads. For `assignee_type = "squad"`: - executable agent resolves from `squad.leader_id`; - admission/readiness checks run against the leader; - archived squads fail closed / skip dispatch; - run attribution records squad id where applicable. For `create_issue` autopilots, the created issue keeps `assignee_type = "squad"` and `assignee_id = <squad-id>`, while the actual executing agent is the resolved leader. For `run_only` autopilots, no issue is created; the task is created directly for the resolved leader agent. ## Handling complaints or product gaps When the user says squad behavior is wrong, confusing, or disappointing, do not immediately assume code is broken and do not defend current behavior just because it exists. Classify first: - expected current behavior; - configuration issue; - product limitation; - actual bug. Explain the current source-backed behavior. If the behavior is technically correct but product-wise bad, say so and propose a scoped product/code change. Do not silently change squad routing, member fan-out, leader briefing, autopilot behavior, or comment-trigger behavior without confirmation. These are product contract changes with side effects. ## Side effects These actions can trigger agent work or mutate durable state: - creating a squad; - updating squad fields; - changing `leader_id`; - adding/removing members; - changing member roles; - assigning an issue to a squad; - moving a squad-assigned issue out of backlog; - commenting on a squad-assigned issue; - mentioning a squad; - creating or triggering squad-assigned autopilots; - recording squad activity with `multica squad activity`; - deleting/archive squad. Do not perform side-effecting actions as tests unless the user explicitly authorizes them. ## Common wrong assumptions - A squad is not an agent. - Squad work routes to `leader_id`, not every member. - Squad mention routes to the leader, not every member. - Squad assignment routes to the leader, not every member. - Squad autopilot resolves to the leader as executable agent. - `instructions` are leader briefing content, not automatic member prompts. - `description` is not proven runtime prompt content. - `role` is roster context, not automatic scheduling. - Backlog assignment does not immediately start work. - First leader dispatch is not parent completion — parent stays `in_progress` until the leader later confirms the overall goal and moves it to `in_review`. - The server does not auto-flip parent status when child issues finish; it only wakes the leader with an explicit ask (including `in_review` when wrapping up). - Getting the leader briefing does NOT imply status authority. A squad `@`-mentioned into an issue assigned to someone else is a guest: roster and delegation rules yes, `multica issue status` no. ## References For source paths, tests, edge cases, and exact routing details, see: ```text references/squad-source-map.md ```